Gameplay Mechanics Overhaul
Additions
-Added a system where NPCs are repelled by the light
-Added a mechanic for the light slowly draining
-Replaced flashlight with a lantern that has random draining and gaining times
-Gameplay mechanic where staying in the light when an NPC is nearby helps prevent sanity from being drained
-Made is slightly harder to tell where you are because of the lantern
-Lantern fuel bar
-Gameplay Mechanic Overhaul
-Lantern inertia (Lantern is affected by player movement and will swing around)
Removed
-Flashlight prefab, realized it would be against the story to have a flashlight if your players sanity drains due to new world artifacts, this would cause your character to lose sanity everytime you had your flashlight out which wouldn't make sense and would make the game 10x harder.
-Redundant code
-Invisible wall near exit
-Poorly made jumpscare
Files
Get The Maze
The Maze
A short horror game that takes place in the mid 1300s. With elements of Cosmic Horror and Supernatural Entities
Status | In development |
Author | one and only |
Genre | Adventure |
Tags | 3D, Dark, Fantasy, First-Person, Horror, Medieval, Singleplayer, supernatural, Unity |
More posts
- Gameplay Improvements Update16 days ago
- UI Overhaul Update16 days ago
- The Sanity Update PATCH 216 days ago
- The Sanity Update PATCHED17 days ago
- The Sanity Update//Gameplay Revamp17 days ago
- Future Updates17 days ago
- Alpha V0.1317 days ago
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