The Sanity Update//Gameplay Revamp
Additions
SANITY SYSTEM
-The sanity system acts as a sort of health bar, however you will only lose sanity if you come across artifacts in The Maze that can seem troubling for the character
-Visiting areas where you were previously caught off guard will leave your character on edge, which will drain your sanity
-Encountering a monster will drain your characters sanity
-Sanity can be regained by finding foodstuffs around the map.
STARTING FLASHLIGHT
-Your flashlight now starts on the table, instead of it already being in your hands. How would someone from the 1300s get their hand on a flashlight out of an interdimensional maze? idk.
-Your character will ask himself what the flashlight is.... cause why not.
NPCs
-An NPC now starts on the map with you, constantly stalking you and draining your sanity if it gets too close, conserve your stamina and keep your eyes open.
SCRIPTS
-Optimized scripts so useless code isn't floating around somewhere
-Made sure no scripts were dependent on game objects that don't exist
DEATH SCREEN
-When your player runs out of stamina and goes insane, you'll be shown a screen that will tell you "you ran out of sanity" and will send you back to the game or to the main menu if you choose to quit.
Bug Fixes
-Fixed the bug where the trees would cause a massive amount of lag
-Fixed the bug where sounds/triggers would play when they aren't activated
-NPCs are now invisible to ingame triggers
-Fixed my cat pressing a button on my keyboard and deleting 30 minutes of work
-Removed The Forgotten One
Files
Get The Maze
The Maze
A short horror game that takes place in the mid 1300s. With elements of Cosmic Horror and Supernatural Entities
Status | In development |
Author | one and only |
Genre | Adventure |
Tags | 3D, Dark, Fantasy, First-Person, Horror, Medieval, Singleplayer, supernatural, Unity |
More posts
- The Sanity Update PATCHED3 hours ago
- Future Updates11 hours ago
- Alpha V0.1322 hours ago
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