Future Updates
AI
-AI is going to make its way into the game, presenting a blockade for the player so the player isn't just mindlessly going from point A to point B
Sanity System
-Every time the player encounters something out of the scope of reality (1300s reality) the sanity will drain, you must find artifacts of the old world to regain sanity, you'll also lose sanity by staying in the dark for too long. seeing the monsters will also drain the sanity.
NO THERE WILL BE NO AMNESIA POTIONS lol.
Different Artifacts
-Eventually the player will encounter artifacts to make the maze easier or more challenging. The effects will be random but if you interact with an artifact its a gamble, it could make the maze seem more confusing or it could make the maze easier. depends on the maze gods i guess.
Settings menu overhaul
-Eventually the settings menu will include things like "Vsync" "Fullscreen" "Quality settings" Etc.
Interdimensional Shifts
-The player will encounter different seasons and time vortexes as he wanders the maze, things shifting like the trees dying faster than usual, snowing, raining, random events that will hint at the player that something supernatural is happening.
Arachnophobia Mode
-This is still hearsay HOWEVER, with the current scope of the game there will be a monster that includes a spider, I myself am deathly afraid of these hell spawn so adding an arachnophobia mode isn't a bad idea.
Get The Maze
The Maze
A short horror game that takes place in the mid 1300s. With elements of Cosmic Horror and Supernatural Entities
Status | In development |
Author | one and only |
Genre | Adventure |
Tags | 3D, Dark, Fantasy, First-Person, Horror, Medieval, Singleplayer, supernatural, Unity |
More posts
- Gameplay Mechanics Overhaul70 days ago
- Gameplay Improvements Update73 days ago
- UI Overhaul Update74 days ago
- The Sanity Update PATCH 274 days ago
- The Sanity Update PATCHED75 days ago
- The Sanity Update//Gameplay Revamp75 days ago
- Alpha V0.1375 days ago
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